Map 3
Sweden
Snow and ice, and the densest original arena: about 250 sheep at once. Friction is so low that your sheep keeps moving after you have already finished the input. Most failed runs here are overcorrections, not shy play.
- Opposing sheep
- 250
- Surface
- Ice
- Unlocks
- Trophy for the original ladder
Let the opening sort itself
With this many bodies, the first minutes eliminate sheep whether you join or not. Charging the densest knot is how you get spun into the boundary. Take a wide line, pick numbers that are already sliding from someone else’s collision, and spend as little extra input as you can.
Stop steering earlier than you think
On grass, you steer through the hit. On ice, you steer before the hit and then wait. Adding more turn after a bad collision usually sends you into a longer spin, which is also when the camera is most likely to make people motion-sick. The developer warns that the game can do that; Sweden is the map where it shows up.
Keys are on Controls. If ice feels like a different game, that is the point — the shared rules are still on Physics.