Original release
Three maps, three surfaces.
The itch.io game is a three-map ladder. Ireland teaches height. Egypt hides the fences. Sweden removes friction. Browser hosts sometimes add Iceland, New Zealand, Warzone, or Poland; those are forks, not the original trio, and they are not documented here yet.
| Map | Sheep | Surface | Main hazard | Start here if |
|---|---|---|---|---|
| Ireland | 54 | Grass hills | Fences and the edge | You have not won a match yet |
| Egypt | 136 | Sand | Hidden fences; speed ramps later | Ireland already feels readable |
| Sweden | 250 | Ice | Leftover slide; the crowd | You can stop a charge without spinning out |
Ireland
Grass hills make cause and effect obvious: start above the target, then spend the charge on the way down.
Egypt
Softer ground and a bigger flock. Ireland-speed lines die here because the wood sits in folds of dune.
Sweden
Ice, not volcanoes. After you let go, the body keeps moving. Extra turn is how most runs die.